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Motion Capture suit integration in 4DSOUND for Google I/O

Category: System development and Unity 5 integration
Duration: May 7-9, 2019
Curated by: William Russell
Venue: Mountain View, CA, USA
Link: https://4dsound.net/GOOGLE-I-O


In late 2018 to early 2019, I developed a motion capture control interface for the 4DSOUND system, exploring sound object tangibility through body motion. For a project at Google I/O, I integrated AI and machine learning, addressing themes of consciousness and human-machine interaction. Using the Neuron Perception 32 motion capture kit, I created a bridge application to calibrate and translate motion data into OSC for 4DSOUND.